Pokémon GO: A Lesson In Product Rebranding

The mobile game is so popular that it has already raised Nintendo’s market value by $9 billion.

July 12, 2016
Instructional Designer
Pokémon GO: A Lesson In Product Rebranding

Hundreds of thousands of people “wanna be the very best, like no one ever was,” as evidenced by the wild success of Pokémon GO.

Brainchild of and Nintendo, the augmented reality game is now installed on twice as many mobile devices as Tinder and has record-high user engagement, beating out social behemoths like Instagram and Snapchat for average time spent in-app per day. Even more mind-boggling: according to data from , the app is on its way to having more than even Twitter!

(Mm. Dat hockey-stick curve.)

Pokemon-GO-v-twitter-DAU

The mobile game is so popular that it has already –and that’s just with the app being (officially) released in the U.S., Australia, and New Zealand.

Savvy businesses are taking advantage of the rise in foot traffic (from all those trainers “traveling across the land, searching far and wide,” so to speak) and finding creative ways to on eager Pokémon-seekers flocking to their vicinity.

Even experts can’t deny that the phenomenon of Pokémon GO may have a lasting impact on the gaming industry.

Ok so how many AR games are going to get funded and launch in 6 months now?

Andrew Chen (@andrewchen) July 10, 2016

Though the numbers (and the sentiment) are promising, it’s too soon to tell whether Pokémon GO is actually here to stay or whether it’s passing frenzy. Either way, it’s teaching mobile developers an important lesson: when your product fails to get the traction you expect, you might want to try rebranding.

Because that’s exactly what Niantic did.

Ingress, Pokémon GO’s origin story

Five years ago, Niantic released their first real world exploration game: . The game still has loyal users, though it never took off with nearly as much velocity as Pokémon GO. In fact players of both Pokémon GO and Ingress will notice key similarities and gameplay mechanics:

  • Both games involve capturing and defending real-world locations (gyms in Pokémon GO, portals in Ingress)
  • Players gain items by traveling to real-world locations (designated Pokémon Stops or portals in Ingress)
  • Both games involve virtually leaving things behind at a location in order to “defend” it (Pokémon at gyms in Pokémon GO, resonators at portals in Ingress)
  • Both pit opposing teams against each other
  • Both games use geolocation tracking to direct players to specific real-world landmarks (gyms in Pokémon GO, portals in Ingress)
  • The most notable similarity: there’s a ton of of Ingress portals and Pokémon Stops/Gyms

Obviously there are some gameplay differences (the notable one being there’s no concept of capturing and collecting Pokémon-like things in Ingress), but the similarities were enough for many players to look at Pokémon GO as simply a new “skin” for the old Ingress game.

Why then is Pokémon GO’s popularity skyrocketing, while pretty much no one’s heard of Ingress?

Rebranding Ingress into Pokémon GO

Most businesses and/or products consider rebranding when their core product and audience has changed or growth has stagnated. Maybe the messaging isn’t clear, despite being a solid product. Or maybe the business has lost its identity and direction.

Given Ingress’s modest following, these reasons were probably not what motivated Niantic to “rebrand” Ingress into Pokémon GO; then again, Ingress wasn’t crashing any servers. By keeping the core of the original game the same and layering on the Pokémon “skin,” Niantic truly hit jackpot.

Why was this rebranding so virally successful? In a word: audience.

  • Niantic/Google’s partnership with Nintendo certainly didn’t hurt. Niantic was able to take Ingress’s augmented reality gameplay and integrate it with the ubiquitously recognized Pokémon brand.
  • Pokémon GO reaches a far wider audience than Ingress. The nostalgia of the TV show, card game, and video games attracts both older and younger millennials alike.
  • It reaches people who are not just players of the game. As mentioned above, even people not playing Pokémon GO are coming up with creative marketing strategies for their own business, which just adds to the game’s virality.
  • It’s approachable for the casual or non-gamer. Even if you’re not into going to gyms and battling Pokémon, the game has other appealing elements–just finding and catching Pokémon, for example, has its appeal.

Rebranding a moderately successful app for the sake of more popularity is probably not the way to go to grow your business (why fix something that isn’t broken?), but what Pokémon GO illustrates is the importance of reaching a broader audience. If your product can touch more people, you’re on your way to creating something truly memorable.

About the Author
Instructional Designer
Archana is an Instructional Designer on the Customer Education team at Amplitude. She develops educational content and courses to help Amplitude users better analyze their customer data to build better products.
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